FitMe

End-to-End UX Research and Design

August 2019 - April 2020

 

 Overview

The Problem

Over the past few decades the rates of being overweight and obesity within the world, especially the United States has peaked to an all-time high. Unfortunately, people have not been able to access the necessary tools in regards to taking control of their own health and wellness. The result is a gap with supplying the proper understanding and education to people and how to care for themselves and their body type.

My Role

I was an independent UX Designer as I worked on this project, so I was in charge of executing every step in the UX process, and this included research, interaction design and UI design. Additionally, I worked very closely with an experienced UX Design Mentor and a number of sample users for feedback throughout the process.

My Design Approach

Design Approach FITME.jpg

Research

Competitor Research

As we journey through this quest, the first step on this winding path is to conduct a competitor analysis to see what others have already done in trying to resolve this problem. 

Many top competitors I found were organizing classes, studios, gyms and at home workouts - I chose to focus on certain relative ideas as what these competitors do through their apps. After searching several recommendation app competitors, I identified the top 3 and summarized them below.

Screen Shot 2020-04-08 at 6.41.33 PM.png
 

User Research

The next step required me to advance into some user research by partnering up with sample users to get their thoughts on the topic of health and wellness. When searching for sample users, I looked for the following characteristics: 

  • Some existing familiarity with health and wellness

  • Expressed interest in learning more about the anatomy of the body

  • Some level of experience in using mobile apps, Apple watches, and fitbits. 

In order for me to find these sample users, I sent out a screener survey through various social networks. Out of the respondents, I chose 5 who met my desired characteristics and scheduled audio recorded interviews. Each interview followed the same script of open-ended questions focusing on the following areas: 

  • Background questions - to understand user’s general behavior 

  • Health & Wellness questions - to understand users thoughts on the topic 

  • Learning Questions - to understand the thoughts on learning their body type

  • Debrief questions - closing thoughts on everything discussed

View full test script here

I included an optional step by adding in a diary study, I wanted to be able to review the users experience on how well they balance out their day-to-day lives involving: work, social and alone time for several days.

View diary study here

“Well to power lift, and really to body build, you have to break your muscle groups into sessions, typically following a push-pull.”
— Test User 1

Analysis Phase

Affinity Mapping

After my interviews concluded, I analyzed the notes to look for emerging themes among users. In particular, I sought to gain a better understanding of how the users thought and what they desired in a solution. From this analysis, I was able to identify 4 sections which are included in the affinity map:

 
Affinity map (1).jpg
 

See enlarged version here

Empathy Mapping

The Affinity map above helped me find similarities within my user base, and I later than sought to find the key differences that make my user base unique. As i reread my notes I looked for key details that would allow me an empathetic insight into the users and then consolidated these notes into the empathy map. A clear user type emerged, as seen as below:

 
Screen Shot 2020-04-08 at 6.58.53 PM.png

See enlarged version here

 

Persona

Having identified my user group, the Independent - I went one step further and created a user persona to represent the sole group. By using 1 type of user to represent many other users I was able to cater to a specific group of persons and what their goals and pains were. The table below provides a high-level summary of each persona:

 
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See enlarged version here

 

Ideation

 

User Stories

Next, I begin the ideation phase by creating user stories. This approach allowed me to focus on the conceptual elements of designing a solution based upon the actions that users would want/expect, thus, giving me a set of functional requirements.

View enlarged version here

View enlarged version here

 

Information Architecture

I have identified my core functional requirements from my user stories, and I was able to begin thinking about what specific pages and sections I would need within my solution to deliver them. As I was creating my list of pages, I used a sitemap to create an information structure - which gave me an easy-to-read blueprint for my solution to design. 

The structure of the sitemap is based upon a hierarchy of primary navigation tabs, which contain groupings of secondary navigation for core content/functions. This approach was used to ensure that the users would not be overwhelmed with too many options up front. 

 
Screen Shot 2020-04-08 at 9.15.38 PM.png

View enlarged version here

 
 

User Flows

After completing the sitemap, I went another step deeper into the conceptual design by creating user flow diagrams. Through these diagrams, I could map out how users could potentially go about completing their desired tasks by navigating through the screens of my sitemap – thus, giving me insight from their perspective. 

In creating the user flow diagrams, I chose to focus on the “red route tasks” which will be most critical to the solution’s success:

  • Login/Sign-up Process 

    • User can access the material and track their progress 

  • Home Screen Navigation 

    • User can interact with the materials and become accustom

User Flow Diagram (1).jpg

Sign up - User Flow

User Flow Diagram (2).jpg

Home Page - User Flow

View enlarged version here


Design

Sketching 

Following the conceptual Ideation Phase, I moved into the more practical Design Phase and started creating solution prototypes. My first prototypes were low-fidelity pencil sketches so that I could iterate through many ideas in a relatively short amount of time – focusing on the structure and overall flow.

 
Screen Shot 2020-04-08 at 9.26.16 PM.png
 
 
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Next, I loaded these sketches into interactive prototyping software (Invision) so I could conduct usability tests with potential users. The focus of the testing was to ensure users could complete the red route tasks:

  • Create a user account 

  • Complete the Body Type Test 

  • Navigate through the app and create a favorites list 

Results of these tests were quite successful, as each participant was able to complete all of the red route tasks – many of them saying that the overall flow was clear. The main issues to address were the vagueness of the “Back button” and the clarity of questions by adding pictures. 

“I really like how simple the navigation is, and how clear the screens are.”
— User 4

Wireframes

Following the successful tests of the sketch prototypes, I started building digital wireframe prototypes - still focusing on the overall flow and structure. Creating a digital platform, I was able to use higher fidelity visuals and had more screen size to work with for my layouts - resulting in a cleaner design

Screen Shot 2020-04-08 at 9.31.44 PM.png

Upon completing the digital wireframes, I reviewed them with an experienced UX Design mentor for feedback - below are some of the biggest updates from those meetings: 

  • Create Account layout - focus this page for new users, keep it simple and clear

  • Back button - needs to be repositioned higher compared to “Next” button so won’t be accidentally pressed

 

Style Guide

The first step in designing the hi-fidelity prototype was to create a style guide. Using a style guide, I made design rules to follow throughout the build to ensure consistency in user interface elements. The basis of my guide was the latest iOS design standards, as I was building for iPhone devices. 

The color scheme I chose was based around a monochromatic scheme. I added different shades of green and blue to break the barriers of “gym” apps and not to favorite a gender. Green means life, health and wellness and wanted to appeal to that meaning.

Screen Shot 2020-04-08 at 9.34.29 PM.png
Screen Shot 2020-04-08 at 9.34.40 PM.png

View enlarged version here

Screen Shot 2020-04-08 at 9.34.51 PM.png
 

Final Prototype

After completing the style guide, I followed the established principles into creating and building the final UI details to complete the hi-fidelity prototypes.

Create Account Page

Information Required Page

Question Overview Page

Home screen Overview Page

Workout Overview Page

Nearby Park Map Overview Page

Nearby Park Map Overview Page

Directions Overview Page

Directions Overview Page

Profile Overview Page

 

Results

The results were promising as all users could complete the red route tasks and many gave positive comments on the overall flow and layout. During the testing, several issues were identified by users and all were quickly resolved after the first round of usability testing and only a handful will be incorporated into the next updates.

“I think that it looks very good and professional.”
— Test User 4
“Navigation is simple throughout the app, which is good for getting around.”
— Test User 7
 

Success Metrics

Upon app release, below are some of the top metrics that can be used to measure the app’s success:

  • Number of app downloads

  • User growth and retention rates

  • User activity rates (how often users are using the app)

  • Enrollment numbers for each course

  • Ratings and feedback on each workout and meal

  • Ratings and feedback for the overall app

  • Review feedback provided by users on social media platforms